You can pick up and play and be finished all within minutes. With those, you don’t get that instant reward, and you can’t play them for less than half an hour they require a substantial investment.īut with clickers and idle games, they have little to no stakes involved. I cannot tell you how many times I wanted to fill a gap of time, but all of my games were intensive, profound gameplay experiences like Shadow of War, Hitman 2, or Total War: Warhammer II. While games like Resident Evil will reward players with calm save rooms, herbs, and newer weapons after lengthy progression, games like Doge Miner 1 and 2 will tap into a player’s reward system much quicker.Īlong with this deeper psychological aspect of clicker games, it can merely kill or fill time for a ton of people daily. It bypasses all of the rigamarole of working your way through a level to provide you with a reward as soon as a click registers on your computer. However, clicker games give you what you want immediately. We go to school to receive a (hopefully) good grade after an extended amount of time. These are psychological and animal aspects of the human psyche we are always attempting to tap into. Okay, so what is the big fuss? What makes it just ‘click’ for a lot of gamers out there? It taps directly into our reward system in our brains.Īll we need to do is click. This leads to a critical aspect of it: the psychology behind clicker games. When I first started playing after first hearing about clicker games, I thought it was a joke a game where bored housewives waste time to fill their day.īoy, was I wrong! I was glued to the screen, needing to get enough coin to get new Doge tools to get to the moon finally. My description doesn’t exactly do the game justice, but you can trust me implicitly: it is addictive. Once on the moon, you will then click more for even more currency and upgrades. Eventually, you want to be able to get your characters to the moon (it’s weird, I know), and build moon colonies. In Doge Miner 1 and 2, you click for Dogecoin, the in-game currency. But for the most part, all you need to do is click to progress and thrive within the game. There may be other aspects, like positioning characters or buildings around, depending on the game. All of this is accomplished merely by clicking the screen. Doge Miner-The Dogecoin Mining SimulatorĬlicker games, otherwise known more formally as incremental games, are titles that simply allow players to merely ‘click’ to input actions.įor example, in Doge Miner, you repeatedly click to grind and earn bonuses, upgrades, and buildings.This is how I support myself on mobile to be able to develop my next game, so please don't leave bad rating on it because the Flash version have cheaper prices. (Note: The mobile version have inapps with higher gem prices to match this. You find the toggle to the left of your healthbarĪlso available on Mobile (iOS and Android) Some players miss this: When you defeat the first unique dragon you will unlock the auto-forward feature. Collect coins and gems to purchase upgrades. Rogue shoots both poison arrows that damage enemies over time and slowing arrows to hinder enemy attacks. Warrior attacks and shields the group from harm. Defeat bosses to travel to new areas and recruit new heroes to join your adventure. Click your way through forests, deserts, caves, jungles, swamps and more as you grow ever more powerful and face tougher opponents and creatures. More updates and balancing fixes coming soonĬHROME RECOMMENDED (If game is running slow)Įmbark on an epic journey through the lands to grow ever stronger and defeat your enemies. Now you can upgrade the Familiar Pet to a bigger and badder variant that does X amount of damage! VERSION 3.0 RELEASED - (Look in options to see you got the right version) They are still very powerful, but you should not get totally pwned into oblivion like before! V 3.1 - Decreased the overkill damage output on the Unique Dragons. V 3.2 – Some balancing, Tap Damage should now be much more effective and scale much faster on higher levels
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